SSAOP

Renders ambient occlusion based on world position and normal passes. (And camera, optionally)
Especially handy for those huge, complex scenes where occlusion out of 3D packages would take forever to render.
This is the first plugin I've written for Nuke and it I have yet to figure out some stability issues. But it still is very usable already if you just save regularly and prerender its output.

Downloads:
Nuke 6.3 Windows x64, Nuke 7.0 Windows x64, Source

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ColorBurnAOP

Makes it possible to have the same effect that reducing the fill parameter in Photoshop has for color burn.
Namely a more visually appealing reduction of the color burn effect compared to reducing the "mix" parameter of a Merge set to color burn.

Downloads:
ColorBurnAOP Gizmo


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